The project is divided into three components based on the needs of the clients and the expertise each member brings to the team:
3D Engine:
A generic mathematical, display, and rendering library for manipulation of digital models of three-dimensional real world objects
Terrain Modeling:
A scientific package built around the 3D engine used for the interactive manipulation of a digital elevation model, and creation of terrain visualization products
Parallelization:
Implementation of a cluster/multiprocessor system and parallelized software for the demonstration of the
usefulness of multiple processor systems in the image processing environment
A team of four members has been given the task of the design and implementation of the package.
Three of the members will each take responsibility for the three main components of the project
and serve as the liaison to the appropriate sponsor. Refer to
the team standards document (800 kb, Adobe PDF)
for detailed information concerning the team's organization, policies, and standards.
Please see each member's page for biographical and contact information.
Trent D'Hooge: Parallelization Leader and Liaison; Systems Design and Administration